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Complete inventory list for MoM 2nd Edition:
Expansion Path of the Serpent
The path of the serpent component list is a continuation of the list i made for the Core game of Mansion of Madness 2nd edition. As I felt i could not do the one without the other. So hopefully this will be just as big a success as the core game post.
- 4 Investigators.
- 16 Common Items.
- 5 Unique item.
- 12 Condition Cards.
- 15 Spell Cards.
- 3 Damage Cards.
- 3 Horror Cards.
- 17 Map Tiles
- 8 Monster Tokens And Matching Figures
- 5 Person Tokens
- 27 Overgrown/Rubble Tokens
- 8 Wall Tokens
- 8 Door Tokens
You can buy the exspansion here.
Investigators
Here we are with a bunch of new investigators that will join in the investigations around arkham and other scary places. These investigators got a backstory on the other side of the Card. And if you want to read that you will need to purchase the game from your local retailer.
Daniela Reyes: The mechanic
Investigator Ability
When a puzzle i solved, you may either gain 2 Clues or discard 1 Horror
Leo Anderson: The Expedition Leader
Investigator ability
Once per round, when you perform a move action. another investigator may move 1 space.
Norman Withers: The Astronomer
Investigator ability
Action: If you are in an outdoor space, gain 2 clues or discard 1 Horror. Activate this ability once per round.
Ursula Downs: The explorer
Investigator Ability
Once per round, you may move 1 space before or after performing an explore action or resolving the effects of a Sight token.
Common Items
This Catagory Contains the most common items found in the Mansion of Madness 2nd edition game. and the cards are recognised by the card back as shown below a closed backpack. And there is 16 Cards from the expansion Path of the Serpent in this Catagory
Antivenom
Just in case, you got something your body can’t handle.
This card reads the following.
Equipment
You cannot become poisoned
Disc of Itzamna
Think that this little thing can do this.!
This card reads the following.
Equipment
Roll 1 additional die during the mythos phase
Expedition Log
Remember to use this Logbook, it may help you !
This card reads the following.
Tome
Action: Gain 2 Clues and become Fearless. Then discard this card
Hedge Shears
Who doesn’t need some big scissors
This card reads the following.
Bladed Weapon
When you move into a space, you may discard any number of overgrowth tokens from it.
Jeweled Skull
This could be worth ALOT.
This card reads the following.
Equipment
At the end of the investigator phase, you may discard 2 Clues to become Fearless
Lucky Bandana
This is my lucky bandana i have to wear it at all costs!
This card reads the following.
Equipment
Once per round, you may convert all Magnifying Glass(Clues) to Stars (success) while resolving an Eye (Observation) test.
Matches
Nothing i so soothing like using a match
This card reads the following.
Equipment
Action: You Strike one of the tiny, delicate sticks and it flares to life; Flip this card
And let there be light( backside of matches)
This card reads the following.
Treat this card as a Light Source. If you drop this card, discard it.
At the end of this round, if you do not ration your matches, you will run out, (Eye(observation) 2) test.
If you pass, you realize you are being wasteful with your supply and resolve to do better; flip this card.
If you fail, you reach for the next match and find there are none left; discard this card.
Otherworldly Compass
Never now when you need a compass from the other world
This card reads the following.
Equipment
Once during your turn, you may perform an Explore action without spending an action.
Pith Helmet
Never leave home in Arkham without a helmet.
This card reads the following.
Equipment
You may ignore Rubble.
Once per round, you may convert an Magnifying glass (Clue) into a Star (Success) while in an outdoor space
Serpent Bracelet
UUhhh a nice bracelet
This card reads the following
Equipment
You may become Poisoned to convert all Magnifying Glass (Clues) to Star (Success) while resolving a test.
Survival Knife
Everybody needs a knife in arkham
This card reads the following.
Bladed weapon
“what else should you bring? Well. I always recommend a good knife”
— Ursula Downs
Survival Pack
We need our supplies when travelling around Arkham
This card reads the following.
Heavy weapon
Once per round, you may roll 1 additional die while resolving a test in an outdoor space.
Timeworn Brand
You never know when you needs an early form of machete.
This card reads the following.
Bladed Weapon
Long ago, this weapon was the difference between life and death. Now it serves that purpose once more.
Torch
Fire Fire FIRE.
This card reads the following.
Heavy Weapon, Light Source
When an investigator drops this card, place fire in this space.
Unique Items
This Catagory Contains the Unique items found in the Mansion of Madness 2nd edition game. and the cards are recognized by the card back as shown below a fancy lockbox. And there is 5 Cards from Path of the Serpent Expansion set in this Catagory.
Citrine Snake
This is a SHINY Snake
This card reads the following.
Evidence, Relic
The sinous figure is so finely detailed it even has a tiny pair of sharp fangs.
Jade crododile
A SHINY green crododile
This card reads the following.
Evidence, Relic
The deep emerald color of the jade is entrancing
Mysterious Serpent
I hate snakes, but this one seems Friendly enough!
This card reads the following.
Ally
Once during your turn, you may choose a monster in your space. Then that monster suffers 1 damage
Obsidian Jaguar
I like Jaguars, i want a real one.
This card reads the following.
Evidence, Relic
The volcanic glass is still sharp on some the more angular edges.
Turquoise Eagle
Eagles, a majestic bird.
This card reads the following.
Evidence, Relic
The eagle is smalle and delicate-looking, a far cry from its real-world compatriot.
Condition Cards
These Are cards that is given to an investigator when under the influence of a certain condition, there is 12 cards total in the Mansion of Madness 2nd edition Path of the Serpent Expansion pack and they will have this card back a greenish back with some art
Fearless
I can do it all right now.
This card reads the following.
Effects cannot cause you to suffer Horror unless you choose to.
At the end of your turn, discard this card.
Insane Cards.
bla bla bla bla blu blu.
There are 2 insanity cards in Path of the serpent expansion.
(at the back of these card you will find that your winning or loosing condition is changed)
This card reads the following.
Look at the back of this card but do not reveal it to the other investigators.
When you have suffered horror equal to your sanity you are eliminated.
Poisoned
I have been poisoned .. HELP!
This card reads the following.
At the end of your turn suffer 1 facedown Damage. Then flip this card.
On the back side you will see what effect you get from being poisoned.
Damage Cards
These cards is the Damage of the Mansion of Madness 2nd edition Path of the Serpent, whenever you take damage you take a number of cards equal to the Damage dealt to you, with the backside up, a backside that looks like this, if you get a critical hit you will flip the card over and you will get one of the crits below.
The Damage deck contains 3 cards in this expansion. Just add them to your main deck.
Infected wounds
Woouuww that hurts should it look like that ?
This card reads the following.
Your wounds fester, and put leaks out alongside the blood
Resolve immediately
Become Poisoned.
Then Discard this card.
Minor Injury
Nothing serious.
You will find 1 of these in this expansion
This card reads the following.
Only a flesh wound
Resolve Immediately
No additional effect.
Flip this card facedown.
Skinned Knee
OUCh my knee hurts.!
This card reads the following.
If you got out of that with only a skinned knee, you can do anything!
Resolve Immediately
Become Fearless
Then flip this card facedown.
Horror Cards.
This is Path of the Serpent expansion set Horror cards, these are Horror you get if your investigator is experiencing something horrific in the Mansion of Madness 2nd edition game, and you will get to use these I will promise you.
You will find 3 Horror cards in Path of the Serpent expansion and the cards below is the faceup versions you can get in the game.
Delusion of Power
I HAVE THE POWER!!!!
This card reads the following.
You can do anything!
Resolve immediately
Become fearless.
Then flip this card facedown.
Minor Shock
Whooa that was, why did you do that.!
This card reads the following.
Ah! Your Heart races, and your breath catches in your throat.
Resolve Immediately
No additional effect, Flip this card facedown.
Visceral Reaction
OOhhh did you feel that ?
This card reads the following.
You recoil at your own thoughts and prick your skin on an unseen object
Resolve immediately
Become Poisoned
Then discard this card.
Spell Cards
These Cards are spell cards, spell which you will get during a game of Mansion of Madness 2nd edition, or even before a game starts, they have numerous effects on the back side of the cards, when ever you cast them it will have consequences for your investigators. you will find a total of 15 Cards 5 of each spell, in the Mansion of Madness 2nd edition Path of the Serpent expansion. And you will find that spell cards are numbered on the flip side.
Banishment
Be GONE Evil one.
This card read the following.
Action: Choose a monster or investigator and move that figure up to 3 spaces away from you. Then flip this card.
Call the Storm
I call forth a great storm!
This card reads the following
When a monster spawns within range, it suffers 1 damage.
Summoning
“Kru tak li sum aarrh” Step Forward and be bound .!
This card reads the following
Action: Move a monster or investigator to your space. Then flip this card.
Remember that you need the full Mansion of madness Core game to play this expansion which you can Buy here.
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